More specifically, ggez is a lightweight game framework for making 2D games with minimum friction. It aims to implement an API based on (a Rustified version of) the LÖVE game framework. Thus it contains portable 2D drawing, sound, resource loading and event handling.

    
extern crate ggez;
use ggez::conf;
use ggez::event;
use ggez::{GameResult, Context};
use ggez::graphics;
use ggez::graphics::{Color, DrawMode, Point};
use std::time::Duration;

struct MainState {
    pos_x: f32,
}

impl MainState {
    fn new(ctx: &mut Context) -> GameResult {
        let s = MainState { pos_x: 0.0 };
        Ok(s)
    }
}

impl event::EventHandler for MainState {
    fn update(&mut self, _ctx: &mut Context, _dt: Duration) -> GameResult<()> {
        self.pos_x = self.pos_x % 800.0 + 1.0;
        Ok(())
    }

    fn draw(&mut self, ctx: &mut Context) -> GameResult<()> {
        graphics::clear(ctx);
        graphics::circle(ctx, DrawMode::Fill, Point { x: self.pos_x, y: 380.0 }, 100.0, 32)?;
        graphics::present(ctx);
        Ok(())
    }
}

pub fn main() {
    let c = conf::Conf::new();
    let ctx = &mut Context::load_from_conf("super_simple", "ggez", c).unwrap();
    let state = &mut MainState::new(ctx).unwrap();
    event::run(ctx, state).unwrap();
}
    

ggez is not meant to be everything to everyone, but rather a good base upon which to build higher-level systems and a useful tool that lets you immediately get started on projects such as game jams. As such, it provides: